πŸͺΆAttributes

Harnessing Power: Unraveling Pixlaria's Attributes

Offensive Attributes

Attack Attribute: This attribute represents the basic damage dealt by the player. Both the minimum and maximum damage values increase when items with the attack attribute are equipped. Players also receive a slight bonus to this attribute as they level up.

Increased Attack Speed: Items with this attribute increase the player's attack speed by a certain percentage, allowing them to deal damage more rapidly.

Minimum Damage: This represents the minimum amount of damage a player can deal. Items may increase this minimum damage.

Maximum Damage: This represents the maximum amount of damage a player can deal. Items can increase this maximum damage value.

Critical Hit: Critical hits occur when a player lands a strike with higher-than-normal damage. The chance of a critical hit is determined by a percentage.

Penetrate Armor: This attribute allows players to deal a substantial amount of physical damage. Unlike the basic Attack attribute, enemies cannot be resistant to physical damage.

Offensive (Ranged) Skill: Offensive skills add an offensive attribute to a player's weapon. Players can activate these skills by pressing "1" while hovering over an enemy with the mouse. These skills are imbued with one of five different random attributes based on the different elemental attacks: Magic, Flame, Cold, Lightning, and Poison.

% Lower Elemental Resistance: This attribute reduces an enemy's resistance to elemental damage by a specific percentage. For example, if an enemy is 50% resistant to Flame damage and the player has an item with a 10% "Lower Elemental Resistance" attribute equipped, the enemy's resistance would be reduced to 40%. If the enemy is initially immune to Flame damage, it would become 90% resistant with the same attribute. This effect only impacts the player's attacks when equipped and is available for individual elements as well as a general "Lower All Resistance" form.

Elemental Damage: Elemental damage provides a boost to both minimum and maximum damage values. This type of damage deals more compared to regular attacks, but it's worth noting that some enemies may possess immunity or resistance to specific elemental attributes. Elemental damage attributes are measured in both fixed "damage points" and percentages (%). The strategy here is for players to equip items with matching elemental % bonuses to maximize their damage output.

+% Prevent Enemy Health Regeneration: This attribute curses an enemy for a certain duration, preventing them from regenerating health during that time.

Defensive attributes

Health Attribute: Health is the fundamental stat that dictates a player's overall vitality and determines how much damage they can withstand before succumbing.

Defense Attribute: The Defense stat serves as a basic defensive measure that reduces the damage taken from enemy attacks. It effectively lessens the impact on a player's health pool. This defense bonus also sees slight increases as the player levels up.

Block Attribute: The Block attribute provides players with a chance to block enemy attacks completely, resulting in no damage taken. The likelihood of a successful block is determined by a random percentage.

-% Chance of Being Frozen: This attribute reduces the likelihood of being frozen by cold-enchanted enemies.

Absorbed Damage: Similar to Defense, the Absorbed Damage attribute mitigates a portion of the damage received from enemy attacks. This reduction in damage helps in preserving a player's health pool.

Elemental Resistance: Players can also acquire resistance to elemental damage, similar to some enemies. Certain items offer a percentage-based resistance against the five different elemental damage types present in the game. For example, if a player has a total resistance of 50% against Flame damage, an attack that deals 100 Flame damage will only result in 50 damage points being taken.

Health Regeneration per Second: Health Regeneration per Second represents the rate at which a player's health is replenished over time. It adds a fixed amount of health points per second to the default percentage-based regeneration rate. For instance, if a player has a maximum health (maxHp) of 330 and uses an item with a +12 regeneration per second attribute, they will regenerate 22 health points per second.

Defensive Skill: Defensive skills enhance the defensive capabilities of shields and can be activated by pressing "2". Shields found in the game possess one of three random attributes: "Increased % Defense for x Seconds," "% Instant Health Regeneration," or "% All Resistance for x Seconds." The effectiveness of these attributes increases with the shield's level.

Superunique Attributes:

Drain Life Attribute: The Drain Life attribute allows players to deal damage to an enemy while simultaneously replenishing their own health by an equal amount. This unique ability adds a strategic element to combat.

Super Health/High HP Bonus: Similar to the standard Health attribute, Super Health or High HP Bonus offers a considerable boost to a player's health pool. This attribute provides significantly higher health points compared to the standard health stat, making the player exceptionally durable.

Freeze Attribute: The Freeze attribute is a powerful tool that enables players to immobilize an enemy for a specified duration. This freezing effect renders the enemy incapable of launching attacks during the frozen period, providing players with a tactical advantage in battles.

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